Beyond A Steel Sky: Capacitator Tool and U-Chip

Capacitator Tool with U-chip inside.
In order to adhere to the stylized look of the game, I had to create a workflow that I could use seamlessly across all of the models.
It was important for the Zbrush detail pass to be good enough to pop up all the details that would be seen in the final texture.

Art direction by Sucha Singh.
Concept art by Marina Ortega.

Engine screenshot

Engine screenshot

In game screenshot

In game screenshot

Render of Capacitator Tool

Render of Capacitator Tool

Render of U-chip

Render of U-chip

Workflow #1

Workflow #1

Workflow #2

Workflow #2

Workflow #3

Workflow #3

Workflow #4

Workflow #4

Lowpoly with UVs #1

Lowpoly with UVs #1

Lowpoly with UVs #2

Lowpoly with UVs #2